The Bones

Here is some of what I’ve got so far.

sidescrollerTest22519.gif

Something almost universal to sidescrollers is the ability to jump.

I’ve hijacked the jump button. Now it enriches combat.

The player is challenged to use it for timing blocks against a hoard of foes; these foes vary in attack timing and movement style.

Tools are also near and dear to my heart, so I’m trying to make as many as possible early on.

SplineTest22519.gif

This is a pathing spline blueprint I’m using to determine character location along a given path. I can change it on the fly to accommodate new environmental elements or cinematic opportunities.

PathingSpline.JPG

I can place as many of them as I want in a scene alongside “switcher” volumes that allow the player to choose a path. This will make more sense after my next post where we explore one of the key features of the game.


I’m EXCITED to share MORE on the cinematic stuff.
-N8