Aaaaand we’re back.

Update and post-mortem for Ironsides! I released it on android. There was a problem with the Ad service plugin I was using that was causing a crash, so I disabled ads and now Ironsides is Ad free!

Overall Ironsides was an unwieldy first project with massive heuristic benefits. The initial concept for features and art of a game are rarely the end result and Ironsides was no exception. On a daily basis I had to evaluate if my reach exceeded my grasp for features, story and art. Ideas for cinematic epic battles with voiced characters were always met with the staunch logician hiding behind my eyes asking “Does this add to the core concept? Is this achievable?” All this was punctuated by the dewy eyed gamer in me shaking that logician enough to realize when he was being lazy. Dozens of times the answer was “Actually Ya, I can execute this feature, AND I can do it better then I originally thought.”

Those moments made the forehead shaped divit in my keyboard worth it.
Thank You All for your support!

BOOM!

Whats that? A new project just crashed onto the scene? Yes, the rafters and dust are falling off of it’s ample shoulders as its imposing silhouette covers my laminated poster that says Work Life Balance.

This one’s juicy folks. VR? check.

Cyberpunk? check.

Morocco? check.

We got your detective story, we got your cool weapons. Terrible puns about holograms? No less then 7.
I know I’m making big claims here, but I’m betting the anxiety of me publicly stating this will create a self fulfilling prophecy situation

Stay tuned!